I'm strangely Dissatisfied with my role-playing efforts of the past twenty-four hours. Despite the fact that we role-played for a good thirteen hours, had a full retinue of nine players, including my buddies Branden and Mike, who are usually out of town, and the copious amount of prep-work I'd completed...I still feel kinda lacking. The problem was, and I kinda saw this coming ahead of time, was that we'd just ended the previous adventure with just the six-person core group. It was a big turning-point sort of ending where the PC's had just discovered a secret military base embroiled in any number of dubious, devious, conspiracy-like activities. I spent multiple hours preparing and typing up the documents they'd find, creating a history of conspiracy that reaches back thirty years. Which was all good. I'd initially planned that the next adventure would largely be wrap-up. It would give the PC's a chance to revel in their victory, sift through the papers,...
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